Mushroom Inspector update

character modelled and textured. and mushroom and tree stump as close to the original drawing as possible.

 

Mushroom Inspector so far

Expo Vid

Quick mini project

So starting to model my mushroom inspector character from these doodles:

Mushroom_Inspector_Jar mushroom_inspector_finalso i’ve drawn out the t pose for the character and started modelling it. the only issue i find is that the character works nicely in the second picture above with that angle and positioning of the eyes, etc. and you seem to lose something with an actual front view of the character even in the first pic above something doesn’t seem quite right with the character, but i’m going to persevere just because i want to experiment with Maya and start to add rendered outlines onto a character with drawn textures as well.

T-Pose drawing:

T_Pose

Aquatic Astro

Finally got round to uploading final short..

pose_test

Environments

I have got time to unwrap all the individual control and corridors so i’ve just tried to model them as true to my reference drawings as i can. I would of liked to of unwrapped and drawn all details on but i haven’t got enough time to do all that, so i’ve unwrapped the parts that i feel are more important to the story such as the astro’s screens as there will be shots of them working/watching tv on these. the corridors as well i would of liked to of added more detail but i feel they don’t need to have drawn details on them as they aren’t the main focal point of any shot.

wall_controls Ship_Corridor Opening_Scene_Corridor2 Opening_Scene_Corridor1 control_deck_desk2 control_deck_desk1 control_deck