Monthly Archives: July 2013

pose_test

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Environments

I have got time to unwrap all the individual control and corridors so i’ve just tried to model them as true to my reference drawings as i can. I would of liked to of unwrapped and drawn all details on but i haven’t got enough time to do all that, so i’ve unwrapped the parts that i feel are more important to the story such as the astro’s screens as there will be shots of them working/watching tv on these. the corridors as well i would of liked to of added more detail but i feel they don’t need to have drawn details on them as they aren’t the main focal point of any shot.

wall_controls Ship_Corridor Opening_Scene_Corridor2 Opening_Scene_Corridor1 control_deck_desk2 control_deck_desk1 control_deck

Fish Food

Characters so far

More Controls

the original control room was looking a bit sparse so i’ve drawn out and modelled more bits and bobs to fill it with. i still haven’t completely figured out how the control room will look yet but for the most part it will be a liitle room with a door at the back like the corridor from the post below and then the front control table where some of the controls will be but mainly have the dual screens as the main feature of the control table because this is where the human astro will see the news article on the other ships attack.

004 003 002 001Controls_3D

I’ve also started to think a bit about how to make the ship a bit more personal to the astronauts so i’ve made a cartridge player underneath the large of the two screens that will be ‘happy chaps’ that will be playing before the news article cuts in and also a couple of additional cartirdges dotted over the human astros desk area withe written notes on such as ‘mum and dad June 3015’ etc.

then for the goldfish i was thinking of just having a tub of fish on his area.

Zoids_Fish_Food

 

Environment Modelled

These three are the corridor of the opening scene, i’ve tried to make the ship look a little bit more old and worn down, but i think the textures should help show that better because i’m trying to get it to feel more like the lower decks of the ship that is rarely visited. I haven’t bothered with doors in this corridor mainly for the reason that they aren’t need in the story and to give it more of a claustrophobic feel and the idea there’s no escape. If there were doors then when the astronaut sees the alien he would just run to a door and lock himself in the room.001 002003

This other image is for the other ship for the main part of the story. i’ve tried to make it look a bit more clean with lights in the bottom of the walls rather than exposed pipes as this would be more the living quarters for the astronauts. obviously i’ve added doors to the corridor for the narrative of the human astronaut walking into the room where the fish astronaut is to find the cat in his helmet. some more pipes are going to be added as well just to bulk out the environment a bit more.
004

 

After Effects Extras

This was just a quick test, of what i want it to look like when the alien is hit by the laser, i still haven’t got a design for the actually alien yet but should be easy enough to draw up if i follow the skeleton.

and this is just a quick test of the titles in Aquatic Astro