Environment Modelled

These three are the corridor of the opening scene, i’ve tried to make the ship look a little bit more old and worn down, but i think the textures should help show that better because i’m trying to get it to feel more like the lower decks of the ship that is rarely visited. I haven’t bothered with doors in this corridor mainly for the reason that they aren’t need in the story and to give it more of a claustrophobic feel and the idea there’s no escape. If there were doors then when the astronaut sees the alien he would just run to a door and lock himself in the room.001 002003

This other image is for the other ship for the main part of the story. i’ve tried to make it look a bit more clean with lights in the bottom of the walls rather than exposed pipes as this would be more the living quarters for the astronauts. obviously i’ve added doors to the corridor for the narrative of the human astronaut walking into the room where the fish astronaut is to find the cat in his helmet. some more pipes are going to be added as well just to bulk out the environment a bit more.
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After Effects Extras

This was just a quick test, of what i want it to look like when the alien is hit by the laser, i still haven’t got a design for the actually alien yet but should be easy enough to draw up if i follow the skeleton.

and this is just a quick test of the titles in Aquatic Astro

After Effects Test

i started doing this drawing

Alien_Astro_n_Blob

and i quite liked the pose of the alien astro and i’ve wanted to try using for After Effects puppet tool, so i decided to just take the alien and play around in After Effects, i was only planning on animating him hovering up and down to start with.

so to start the puppet tool i had to break the character into different sections to layer on top of each other so each limb can move independently so this is how the alien looked before putting it all back together and colouring it.

puppet_segmentsafter putting it all together again i started rigging it in AE and then started animating it. i found it really easy to set up the rig and animate in AE so i ended up playing with it all morning and this is what i got

Overall i was happy with how it was looking. and after asking Andy for some feedback i decided to tweak the areas from the feedback and also decided to actually make it into a little mini short (which i still haven’t finished yet) but i’m basically using original drawing i started as a reference for the story, so from that original i tweaked the parts i got feedback from, which were, that he needs to get pushed backwards more for the revolver firing and also that the gun needed to glow more just before shooting. so i changed these parts and then decided to add the character moving into frame and being startled, so he has a reason to just be standing there and firing and also added the next shot of the laser shooting across. i also added an extra layer to dark the whole scene, with a mask to act as the light source lighting up the environment as the character enters.

Drawing

this was just a drawing i did because i was getting a bit bored designing controls and corridors.

Tomb_Raider

although it was only really a draw to do something different, i think i could use it because from my research the ships all obviously have personal touches from the crew, and i thought maybe i could add this in as a photo one of the could have taped/frame at their station.

 

Spaceship Research

Feedback from bits of work for Aquatic Astro was that the actual ship was looking a bit empty and B-movie looking, so i watched Alien, Brazil (not a space film, but i like the dated futuristic look to the technology), darkstar, defcon4, fifth element, moon, pandorium and looked at the millennium falcon.

i ended up with about 60 screen caps from all the films, here are a few.

from looking at all these films, i realised that a lot of the room shapes aren’t usually wall to floor at a 90 degree angle so i decided to add in an extra break up the 90 degree angle of the wall and floor meeting, and overall just add more details to the scenes. i still haven’t found a design i’m happy with for the control room yet, i like the idea of having huge work stations but i want the front view empty so i can get the establishing shot of the astro and the goldfish astro sitting next to each other. so i’ve still not come up with anything good yet for that.

for the corridors i did these two designs.

corridor_front corridor_angle

feedback from these is that they look a little like a swimming pool, which i can see. i think its the colour of the walls and tiles so i’ve change them to more grey and dark, but haven’t dont better examples yet, ive got these;

Alien_Astro_BG_2 Alien_Astro_BG_3 Alien_Astro_BG_1these aren’t the best, they’re a bit bare, but i’ve drawn these for a After Effects test i’m doing so they’re more empty than i would like just so they don’t draw too much attention away from the characters.

Even though i still haven’t settled on a design for the control room, i’ve started designing a few controls that i want to bulk out the control deck to make it look more substantial, i decided to design them so they are fairly generic so i can add multiples of them and add them next to one another.

Parts

Screen Effect

in the short i want their to be a news article relating to the intros alien attack, just so it reminds the audience of what had happened before on another ship, and to make the audience think that an aliens are attacking this ship when the emergency warning comes through the intercom. I started before getting to this by trying to get a screen effect that would fit in with my style but also have an old sci fi movie look and feel of it being old out of date technology, so i made this quick test.

i liked the hand drawn lines running through the screen as if it was the screen refresh rate getting caught on the camera. but i wanted the picture to cut out and scramble as if the connections/frequency for the channel weren’t very good, so i used this lines from the above test and started experimenting further with the actual footage of what i’d want to use in the actual short.

Overall i was happy with this version and like how the picture scrambles out and in. After doing this test i decided that i wanted something playing before the actual news article, rather than the astronaut to turn on the screen and luckily the alien attack news article happened to be on, i wanted him to be watching something else and then it cuts in with the news article.

this is the second iteration of this version, in it i decided to just make up something really simple for the astro to watch and also add a better logo and intro to the news article. in this second version from the first i changed the blood colour to a more vibrant colour because the blood and the glove colour were too similar and it wasn’t reading well. i also in this version increased the sized of the bottom news banner because it is the only bit of plot info for the audience and in the original it wasn’t big enough for the audience to pay attention to enough to read. also some extra hand drawn details were added to the arm.

Original Storyboard

still need to go back over this and change parts but this is the original storyboard i put together for Aquatic Astro

Character Re Modelled

The astronaut i modelled from the last post i wasn’t liking so i tried to correct it but i wasn’t really getting anywhere with it so i decided to start a fresh.

for this model i re drew the reference t position and followed it strictly to the drawing, overall i’m happy with how it turned out and follows my drawing. the only issue with it is when its spinning from behind at certain angles it looks slightly odd with it looking like the character is leaning over. i could now stop following the reference drawing and tweak it so it looks better from behind, but for this character it won’t ever be seen from the angles i have issues with it and would rather stick strictly to the original drawing.

Image

Character so far

Untitled-2

facial_expressions goldfish