Mushroom Inspector update

character modelled and textured. and mushroom and tree stump as close to the original drawing as possible.

 

Mushroom Inspector so far

Expo Vid

Quick mini project

So starting to model my mushroom inspector character from these doodles:

Mushroom_Inspector_Jar mushroom_inspector_finalso i’ve drawn out the t pose for the character and started modelling it. the only issue i find is that the character works nicely in the second picture above with that angle and positioning of the eyes, etc. and you seem to lose something with an actual front view of the character even in the first pic above something doesn’t seem quite right with the character, but i’m going to persevere just because i want to experiment with Maya and start to add rendered outlines onto a character with drawn textures as well.

T-Pose drawing:

T_Pose

Aquatic Astro

Finally got round to uploading final short..

pose_test

Environments

I have got time to unwrap all the individual control and corridors so i’ve just tried to model them as true to my reference drawings as i can. I would of liked to of unwrapped and drawn all details on but i haven’t got enough time to do all that, so i’ve unwrapped the parts that i feel are more important to the story such as the astro’s screens as there will be shots of them working/watching tv on these. the corridors as well i would of liked to of added more detail but i feel they don’t need to have drawn details on them as they aren’t the main focal point of any shot.

wall_controls Ship_Corridor Opening_Scene_Corridor2 Opening_Scene_Corridor1 control_deck_desk2 control_deck_desk1 control_deck

Fish Food

Characters so far

More Controls

the original control room was looking a bit sparse so i’ve drawn out and modelled more bits and bobs to fill it with. i still haven’t completely figured out how the control room will look yet but for the most part it will be a liitle room with a door at the back like the corridor from the post below and then the front control table where some of the controls will be but mainly have the dual screens as the main feature of the control table because this is where the human astro will see the news article on the other ships attack.

004 003 002 001Controls_3D

I’ve also started to think a bit about how to make the ship a bit more personal to the astronauts so i’ve made a cartridge player underneath the large of the two screens that will be ‘happy chaps’ that will be playing before the news article cuts in and also a couple of additional cartirdges dotted over the human astros desk area withe written notes on such as ‘mum and dad June 3015’ etc.

then for the goldfish i was thinking of just having a tub of fish on his area.

Zoids_Fish_Food